请设计一个栈,除了常规栈支持的pop与push函数以外,还支持min函数,该函数返回栈元素中的最小值。执行push、pop和min操作的时间复杂度必须为O(1)。
示例:
MinStack minStack = new MinStack();
minStack.push(-2);
minStack.push(0);
minStack.push(-3);
minStack.getMin(); --> 返回 -3.
minStack.pop();
minStack.top(); --> 返回 0.
minStack.getMin(); --> 返回 -2.
//leetcode submit region begin(Prohibit modification and deletion)
class MinStack {
List<Integer> stakList;
int minIndex;
/** initialize your data structure here. */
public MinStack() {
this.stakList = new ArrayList<>();
this.minIndex = -1;
}
public void push(int x) {
this.stakList.add(x);
if (this.minIndex == -1) {
this.minIndex = 0;
} else if (x < stakList.get(this.minIndex)) {
this.minIndex = this.stakList.size() - 1;
}
}
public void pop() {
if (!this.stakList.isEmpty()) {
this.stakList.remove(this.stakList.size() - 1);
if (this.minIndex == this.stakList.size()) {
this.minIndex = -1;
int minV = Integer.MAX_VALUE;
for (int i = 0; i < this.stakList.size(); i++) {
if (this.stakList.get(i) <= minV) {
this.minIndex = i;
minV = this.stakList.get(i);
}
}
}
}
}
public int top() {
if (stakList.isEmpty()) {
return -1;
}
return this.stakList.get(this.stakList.size() - 1);
}
public int getMin() {
if (stakList.isEmpty()) {
return -1;
}
return this.stakList.get(this.minIndex);
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.push(x);
* obj.pop();
* int param_3 = obj.top();
* int param_4 = obj.getMin();
*/
//leetcode submit region end(Prohibit modification and deletion)